True, while it is not maneuvering, there are all manner of things that one can do to hide an object, but this makes it difficult to hit an object that changes it's trajectory even by a little bit.Īnd, it may not be "seconds of weapons fire from hell." In space, a maneuvering object is going to stand out quite a bit. We are already getting REALLY good at shooting down things that are flying at us. Both Russia and China have satellites though. And while most drones may be able to avoid ground "radar" I doubt that they are invisible to space based satellites something Iraq, Afghanistan and Lybia do not have. Just like we can see when Russia or China start arming or fueling a ballistic missile in their silos. Meaning most have the ability to know when they are deployed against them and respond with disproportionate force if necessary. the modern day nuclear submarine.Įven today, for all practical purposes only third world countries or pacifist states are actually completely vulnerable to drones and long range ballistics. Thus once again there would be the need to get "danger close" and deliver a package before any jamming or counter-measures could be effective, i.e. near warp cores, railguns, etc.).Īnother aspect of these large ships would presumably be their ability to carry massive electronic jamming and countermeasures that could disable or destroy most "drones" or ballistic missiles at great distances. dreadnought like ships) and futuristic applications of rediscoverd or preserved technology (i.e. So the large "fleet" size ships are an amalgam of their present technology (i.e. the equivalent of the modern day "boots on the ground".įinally, almost all sci fi eras that I familiar with assume some of kind historical apocalypse that actually knocks mankind back several hundred years in technology. No different than it was for Earth's early explorers who endured voyages that lasted months to cross the ocean and years in terms of a "round trip".Īs for "combat" if the above is correct then at some point it will not only be optimal to destroy an enemy's actual "ship" or armada but hopefully capture or salvage it. ![]() Communications and other hi tech data will allow combat or warfare to occur at great distances but the actual complement of people and civilization will need to be via a "ship". I think most Sci Fi writers have it right in that any vessel capable of sustaining human life in space will necessarily need to be a "ship" that people can live on for decades if not centuries. I totally disagree with all of the above. I for one find the many variations that can be had in such a system to be a bit more interesting leave non-vector movement and sea-like warfare to, well, sea warfare games. To represent that you need at least "in the overall flow" realism in a game. Then you can build it up to a battle ship. Can start off small, with a tiny little 'tank' that is mostly weapons and armor and only a bit of fuel and engines. You can do the same thing, more or less, with the traditional 'battleship.' which is mostly armor and guns. Effectively a 'Heavy fighter.' You can do that to the point where the ship LOOKS like what we think of as a battleship but it acts more like a fighter in combat. You can design a ship that has pretty much identical characteristics but its weapons are twice as big and its armor twice as think by doubling the fuel and engines (approximately- square cube law and the mass of the fuel changes that a bit). Its low mass, high acceleration, and probably pretty good delta V. So you can have what we think of as a fighter, or a fast corvette, or whatever you want to call it, that has a single engine, only a small weapon or two, and light armor, and not much space for people/everything else. You can respond by adding even more fuel, but that fuel ALSO slows down your acceleration. That all reduces your acceleration (and makes your fuel worth less). Then you put on as many weapons and armor and everything else as you like. That determines how fast you can change directions and how many times you can do it before you're drifting. You have a certain number of engines and an amount of reaction mass (fuel, if you like). ![]() Its really helpful to view ships as modular in design. ![]() Actually I'm starting to think one of the big issues with our view of space combat is how we classify by size.
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